this is a quick scene to test the upcoming caustics rendering feature of Cycles render engine !
to open this file you'll need need Blender 3.2 version from https://builder.blender.org/download/
description: water rendering simulation using the ocean modifier + volume particles with appropriate physics effectors (force fields)
for the rendering I used the new compute caustics feature on Cycles with a basic sun light + hdri environment
let me know if anyone need a tutorial for this !
the project source file ready to render, made with Blender 3.2 alpha !